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Old Feb 29, 2008, 07:41 PM // 19:41   #1
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Default Update Febuary 29, 2008

Bug Fixes

* Fixed a bug that caused the Ritualist skill Destructive Was Glaive to grant less armor penetration than intended against high-armor targets.
* Fixed a bug that caused the Paragon Leadership attribute to give incorrect Energy when the Eye of the North skill Ursan Roar was used.
* Fixed a bug that caused the Mesmer skill Extend Conditions to not affect Disease.
* Fixed a bug that caused Paragon Heroes to not use the skill Aggressive Refrain when ordered to.
* Fixed a rare bug that could cause a crash when removing a message from the Charr Battle Plans Decoder.
* Fixed a bug that caused the Nightfall quest Madness of Prophecy to not progress for some players.
* Fixed quest text that incorrectly listed the Nightfall NPC Lonai as being located in the Command Post.
* Fixed a bug that could cause the Underworld quest Terrorweb Queen to not complete if the Terrorweb Queen is killed too quickly.
* Fixed a bug that caused clipping issues on some male Nightfall characters when wearing the Warrior Obsidian Helm.
* Fixed a bug with the male Dreadnought Elite Platemail Gauntlets.
* Fixed a bug with the /report function to give an error message when attempting to report a character that is no longer in the district.
* Fixed a bug with the quest To the Rescue that prevented enemies from spawning.
* Fixed a bug that sometimes caused players to fail in the Fissure of Woe when an unrelated NPC died off screen.
* Fixed a bug in the Gate of Desolation mission that caused the description of Junundu Tunnel (an Aijundu skill) to display that it had a knockdown duration of 0 seconds.
* Fixed a bug that occasionally prevented characters from accessing two Eye of the North quests, Destructions Depths and A Time for Heroes, as well as the Heart of the Shiverpeaks dungeon.

Miscellaneous

* Updated Automated Tournament map rotations.
* Made the following improvements to Fort Aspendwood:
o The green gate will no longer close behind the juggernaut, trapping him within Gunther’s area.
o The Luxon siege turtles will no longer target spirits, minions, or pets when choosing enemy targets.
* Updated the Journey to the North buff description to inform players that attributes cannot be modified while under the benefits of the buff.
* In the Gate of Desolation mission, removed a redundant portion of the skill description for Queen Bite (an Aijundu skill), which stated that the skill healed for 0 life.
* Removed health regeneration from Ilsundur, Lord of Fire to be consistent with other dungeon boss encounters and to reduce the difficulty of the encounter.
~
Looks awesome, now I might actually try Aspenwood again...
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Old Feb 29, 2008, 07:43 PM // 19:43   #2
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It's a good thing I checked the main page again - almost posted the same thing.
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Old Feb 29, 2008, 07:43 PM // 19:43   #3
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nice bug fixes..especially the Underworld ones.
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Old Feb 29, 2008, 07:43 PM // 19:43   #4
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* Fixed a bug that sometimes caused players to fail in the Fissure of Woe when an unrelated NPC died off screen.

That will make some people happy.
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Old Feb 29, 2008, 07:43 PM // 19:43   #5
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Quote:
Originally Posted by Taurucis

* Fixed a bug with the /report function to give an error message when attempting to report a character that is no longer in the district.

* Fixed a bug that sometimes caused players to fail in the Fissure of Woe when an unrelated NPC died off screen.
omg, finally.
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Old Feb 29, 2008, 07:45 PM // 19:45   #6
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Quote:
Originally Posted by Covah
omg, finally.
QFT !!

123456789101112
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Old Feb 29, 2008, 07:45 PM // 19:45   #7
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I like ^ ^.

Nice Fixes
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Old Feb 29, 2008, 07:45 PM // 19:45   #8
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Yay, A-net give some kind of attention to Fort Aspenwood.
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Old Feb 29, 2008, 07:46 PM // 19:46   #9
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Nice update overall.
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Old Feb 29, 2008, 07:48 PM // 19:48   #10
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Quote:
Originally Posted by Taurucis
* Made the following improvements to Fort Aspendwood:
o The green gate will no longer close behind the juggernaut, trapping him within Gunther’s area.
If green gate never closes cause the jug is inside chasing some player that snuck in, the rest of the lux team will also be able to rush inside easily.
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Old Feb 29, 2008, 07:49 PM // 19:49   #11
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Quote:
Originally Posted by Taurucis
Bug Fixes
* Made the following improvements to Fort Aspendwood:
o The green gate will no longer close behind the juggernaut, trapping him within Gunther’s area.
o The Luxon siege turtles will no longer target spirits, minions, or pets when choosing enemy targets.
I'm glad they finally fixed the turtles. No more glitching for those dirty kurzicks!


I have to ask though, why not make it so the other npcs outside the green gate can't be pulled inside either? Hmmm..
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Old Feb 29, 2008, 07:50 PM // 19:50   #12
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ANet paid attention to Factions?!

Well... *sigh*

"It's the end of the world, as we know it..."
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Old Feb 29, 2008, 07:51 PM // 19:51   #13
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Thank god they fixed the FoW bug, now people can do it safely. (At all, now.)

But I wonder if they have/will ever fix the dervish arm bugs, I'll check it out later.
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Old Feb 29, 2008, 07:52 PM // 19:52   #14
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Quote:
Originally Posted by Taurucis
* Removed health regeneration from Ilsundur, Lord of Fire to be consistent with other dungeon boss encounters and to reduce the difficulty of the encounter.
meh, he was overpowered in HM
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Old Feb 29, 2008, 07:52 PM // 19:52   #15
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Default Bull crap

Fixed a bug that occasionally prevented characters from accessing two Eye of the North quests, Destructions Depths and A Time for Heroes

I still cant get in with my warrior that i finished the game with
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Old Feb 29, 2008, 07:53 PM // 19:53   #16
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Quote:
* Fixed a bug that caused the Paragon Leadership attribute to give incorrect Energy when the Eye of the North skill Ursan Roar was used.
What was incorrect about this? Was it not enough or something? I hope they didn't take it away....
Quote:
Originally Posted by The Official Wiki
This skill does not affect your Primary attribute making it easier to maintain for Necromancers with high Soul Reaping, Elementalists with high Energy Storage and Assassins with high Critical Strikes. Also, Paragons with high Leadership may use the shout skill, Ursan Roar, to replenish energy.
:/


Lots of bug fixes though. Overall okay, ANet.
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Old Feb 29, 2008, 08:00 PM // 20:00   #17
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Anet still notice they got aspenwood, jesus am i losing my head.
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Old Feb 29, 2008, 08:02 PM // 20:02   #18
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yay fort aspendwood!
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Old Feb 29, 2008, 08:02 PM // 20:02   #19
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Quote:
Originally Posted by Taurucis
Bug Fixes
* Fixed a bug with the /report function to give an error message when attempting to report a character that is no longer in the district.

* Fixed a bug that sometimes caused players to fail in the Fissure of Woe when an unrelated NPC died off screen.

Miscellaneous
* Removed health regeneration from Ilsundur, Lord of Fire to be consistent with other dungeon boss encounters and to reduce the difficulty of the encounter.
Sooo, does this mean we can report folks in other districts now?

WooHooo!!!! No more protecting those dumb griffins AFTER they've made it to the tower!!!

...and best of all I might actually be able to finish Catacombs of Kathandrax now!
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Old Feb 29, 2008, 08:03 PM // 20:03   #20
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I'm glad about the FoW fix
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