Feb 29, 2008, 07:41 PM // 19:41
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#1
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Jungle Guide
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
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Update Febuary 29, 2008
Bug Fixes
* Fixed a bug that caused the Ritualist skill Destructive Was Glaive to grant less armor penetration than intended against high-armor targets.
* Fixed a bug that caused the Paragon Leadership attribute to give incorrect Energy when the Eye of the North skill Ursan Roar was used.
* Fixed a bug that caused the Mesmer skill Extend Conditions to not affect Disease.
* Fixed a bug that caused Paragon Heroes to not use the skill Aggressive Refrain when ordered to.
* Fixed a rare bug that could cause a crash when removing a message from the Charr Battle Plans Decoder.
* Fixed a bug that caused the Nightfall quest Madness of Prophecy to not progress for some players.
* Fixed quest text that incorrectly listed the Nightfall NPC Lonai as being located in the Command Post.
* Fixed a bug that could cause the Underworld quest Terrorweb Queen to not complete if the Terrorweb Queen is killed too quickly.
* Fixed a bug that caused clipping issues on some male Nightfall characters when wearing the Warrior Obsidian Helm.
* Fixed a bug with the male Dreadnought Elite Platemail Gauntlets.
* Fixed a bug with the /report function to give an error message when attempting to report a character that is no longer in the district.
* Fixed a bug with the quest To the Rescue that prevented enemies from spawning.
* Fixed a bug that sometimes caused players to fail in the Fissure of Woe when an unrelated NPC died off screen.
* Fixed a bug in the Gate of Desolation mission that caused the description of Junundu Tunnel (an Aijundu skill) to display that it had a knockdown duration of 0 seconds.
* Fixed a bug that occasionally prevented characters from accessing two Eye of the North quests, Destructions Depths and A Time for Heroes, as well as the Heart of the Shiverpeaks dungeon.
Miscellaneous
* Updated Automated Tournament map rotations.
* Made the following improvements to Fort Aspendwood:
o The green gate will no longer close behind the juggernaut, trapping him within Gunther’s area.
o The Luxon siege turtles will no longer target spirits, minions, or pets when choosing enemy targets.
* Updated the Journey to the North buff description to inform players that attributes cannot be modified while under the benefits of the buff.
* In the Gate of Desolation mission, removed a redundant portion of the skill description for Queen Bite (an Aijundu skill), which stated that the skill healed for 0 life.
* Removed health regeneration from Ilsundur, Lord of Fire to be consistent with other dungeon boss encounters and to reduce the difficulty of the encounter.
~
Looks awesome, now I might actually try Aspenwood again...
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Feb 29, 2008, 07:43 PM // 19:43
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#2
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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It's a good thing I checked the main page again - almost posted the same thing.
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Feb 29, 2008, 07:43 PM // 19:43
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#3
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Academy Page
Join Date: Mar 2006
Guild: Devils Dark Destiny
Profession: W/E
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nice bug fixes..especially the Underworld ones.
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Feb 29, 2008, 07:43 PM // 19:43
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#4
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Wilds Pathfinder
Join Date: Jun 2006
Location: Belgium
Guild: Legion of Sacred Light [LSL]
Profession: W/
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* Fixed a bug that sometimes caused players to fail in the Fissure of Woe when an unrelated NPC died off screen.
That will make some people happy.
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Feb 29, 2008, 07:43 PM // 19:43
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#5
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Quote:
Originally Posted by Taurucis
* Fixed a bug with the /report function to give an error message when attempting to report a character that is no longer in the district.
* Fixed a bug that sometimes caused players to fail in the Fissure of Woe when an unrelated NPC died off screen.
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omg, finally.
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Feb 29, 2008, 07:45 PM // 19:45
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#6
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Wilds Pathfinder
Join Date: Oct 2006
Location: England
Profession: Mo/Me
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Quote:
Originally Posted by Covah
omg, finally.
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QFT !!
123456789101112
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Feb 29, 2008, 07:45 PM // 19:45
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#7
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Krytan Explorer
Join Date: Jan 2007
Location: Michigan
Guild: Blades of Burning Shadows [GoDT]
Profession: R/
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I like ^ ^.
Nice Fixes
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Feb 29, 2008, 07:45 PM // 19:45
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#8
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Yay, A-net give some kind of attention to Fort Aspenwood.
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Feb 29, 2008, 07:46 PM // 19:46
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#9
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Krytan Explorer
Join Date: Aug 2005
Location: Portugal
Profession: R/
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Nice update overall.
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Feb 29, 2008, 07:48 PM // 19:48
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#10
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Desert Nomad
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Quote:
Originally Posted by Taurucis
* Made the following improvements to Fort Aspendwood:
o The green gate will no longer close behind the juggernaut, trapping him within Gunther’s area.
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If green gate never closes cause the jug is inside chasing some player that snuck in, the rest of the lux team will also be able to rush inside easily.
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Feb 29, 2008, 07:49 PM // 19:49
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#11
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Guest
Join Date: Jul 2005
Profession: Me/
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Quote:
Originally Posted by Taurucis
Bug Fixes
* Made the following improvements to Fort Aspendwood:
o The green gate will no longer close behind the juggernaut, trapping him within Gunther’s area.
o The Luxon siege turtles will no longer target spirits, minions, or pets when choosing enemy targets.
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I'm glad they finally fixed the turtles. No more glitching for those dirty kurzicks!
I have to ask though, why not make it so the other npcs outside the green gate can't be pulled inside either? Hmmm..
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Feb 29, 2008, 07:50 PM // 19:50
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#12
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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ANet paid attention to Factions?!
Well... *sigh*
"It's the end of the world, as we know it..."
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Feb 29, 2008, 07:51 PM // 19:51
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#13
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Insane & Inhumane
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Thank god they fixed the FoW bug, now people can do it safely. (At all, now.)
But I wonder if they have/will ever fix the dervish arm bugs, I'll check it out later.
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Feb 29, 2008, 07:52 PM // 19:52
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#14
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Desert Nomad
Join Date: Aug 2007
Location: www.godtguild.com
Guild: Blades Of Burning Shadows [GoDT]-leader
Profession: Mo/
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Quote:
Originally Posted by Taurucis
* Removed health regeneration from Ilsundur, Lord of Fire to be consistent with other dungeon boss encounters and to reduce the difficulty of the encounter.
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meh, he was overpowered in HM
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Feb 29, 2008, 07:52 PM // 19:52
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#15
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Academy Page
Join Date: Sep 2006
Location: NY
Profession: R/Mo
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Bull crap
Fixed a bug that occasionally prevented characters from accessing two Eye of the North quests, Destructions Depths and A Time for Heroes
I still cant get in with my warrior that i finished the game with
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Feb 29, 2008, 07:53 PM // 19:53
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#16
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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Quote:
* Fixed a bug that caused the Paragon Leadership attribute to give incorrect Energy when the Eye of the North skill Ursan Roar was used.
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What was incorrect about this? Was it not enough or something? I hope they didn't take it away....
Quote:
Originally Posted by The Official Wiki
This skill does not affect your Primary attribute making it easier to maintain for Necromancers with high Soul Reaping, Elementalists with high Energy Storage and Assassins with high Critical Strikes. Also, Paragons with high Leadership may use the shout skill, Ursan Roar, to replenish energy.
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:/
Lots of bug fixes though. Overall okay, ANet.
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Feb 29, 2008, 08:00 PM // 20:00
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#17
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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Anet still notice they got aspenwood, jesus am i losing my head.
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Feb 29, 2008, 08:02 PM // 20:02
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#18
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Ascalonian Squire
Join Date: Nov 2007
Profession: E/Me
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yay fort aspendwood!
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Feb 29, 2008, 08:02 PM // 20:02
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#19
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Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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Quote:
Originally Posted by Taurucis
Bug Fixes
* Fixed a bug with the /report function to give an error message when attempting to report a character that is no longer in the district.
* Fixed a bug that sometimes caused players to fail in the Fissure of Woe when an unrelated NPC died off screen.
Miscellaneous
* Removed health regeneration from Ilsundur, Lord of Fire to be consistent with other dungeon boss encounters and to reduce the difficulty of the encounter.
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Sooo, does this mean we can report folks in other districts now?
WooHooo!!!! No more protecting those dumb griffins AFTER they've made it to the tower!!!
...and best of all I might actually be able to finish Catacombs of Kathandrax now!
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Feb 29, 2008, 08:03 PM // 20:03
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#20
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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I'm glad about the FoW fix
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